Руководство пользователя RPG Maker



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RPG Maker 2003 [Game Manual RIP]


Game Operation

· The game can be controlled using 3 types of arrow key, decision key and cancel key.
· Each key executes a certain operation when pressed. The operation and corresponding keys are listed below.

(Operation Key) (Input Key)
Cursor Key (Up) Up arrow key, [K] [8]
(Down) Down arrow key, [J] [2]
(Left) Left arrow key, [H] [4]
(Right) Right arrow key, [L] [6]
Decision Key [Enter] [Space] [Z]
Cancel Key [Esc] [X] [C] [V] [B] [N]

* The number directions refer to the numbers on the numpad.
* When using a joystick or gamepad, the control stick functions as the arrow keys, buttons 1 and 3 as decision keys and button 2 as a cancel key.


· The keys have different functions depending on whether the player is in the menu, controlling the hero on a map etc. The functions are detailed below.

(Operation Key)
(Moving Hero)
(Selecting commands)
Cursor Keys
The hero is moved up, down, left or right.
Cursor is moved up, down, left or right.
Decision Key
Turns an event towards the hero when interacted with.
Selects the item highlighted by the cursor.
Cancel Key
Calls up the menu.
Cancels the most recent menu command. (*1)

· There are other keys that can be used in the game. They are as follows.

[0] [1] [2] [3] [4] [5] [6] [7] [8] [9] [/] [*] [-] [+] [.]

The following function keys also have uses in the game.

[F4] : Toggles between full screen and window mode.
[F5] : Toggles between normal size and double size in window mode. Sometimes, if the game is slowing down, changing to normal size will help.
[F12] : Returns to the title screen.

In-game Commands

Item : Use an item in inventory.
Skill : Use a learned skill.
Equipment : Equip an item in inventory.
Status : Shows the status of a character.
Change Row : Changes between front and back row.
Formation : Changes the order of the characters in the party.
ATB Mode : Changes between "Wait" and "Active".
Save : Saves the game.
Quit : Quits the game.

The names of these commands will differ depending on how they are set in the string tab of the database. The example above used the default names.

· The commands that can be selected in battle are as follows.

(A) Party commands that can be chosen when the battle type is set to Alternative or Gauge types.

Fight : Begins the ATB counts and allows you to choose battle commands.
Autobattle : The computer controls all characters for you, choosing their commands until either the battle ends or all party members die.
Run Away : Attempt to escape.

(B) Character commands (These will be selected after choosing fight in Alternative or Gauge types) Each character's in-battle commands can be customised in the battle layout tab of the database.

Attack : Attacks with equipped item.

Item : Uses an item in inventory.
Defend : Defends for one turn, taking less damage than usual from enemy attacks.
Escape : Attempt to run away from battle.
Skill : Use a learned skill.
Row : Switches between front and back rows.

The names of the commands are completely up to the maker. The examples used here are the default names for the command archetypes.

*1
In some cases, it is not possible to cancel a chosen command.

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